Diablo II Resurrected
Derekplus idea list
TLDR: My ideas revolve around improving the fundamental character building of Diablo II. Bringing back melee classes by adding AOE into 4 of the classes (Barb, Druid, Pally, Amazon.) Reworking some of the least used skills and giving them new life without changing the classes too much. Adding more items that can open up new builds for people to experiment and have fun! Adding new portals similar to the cow level. Increasing the size of some areas. Rebalancing all 4 of the helpers. Finishing Act 4.
Please keep in mind this page was just designed for entertainment purposes. Hope you enjoy reading! - Derek
Please keep in mind this page was just designed for entertainment purposes. Hope you enjoy reading! - Derek
Basic Updates
- When you 'repair all equipment' fill up equipped arrows or bolts.
- Add a Story book, so you can listen to any of the NPC's you've met as you walk around.
- Add Level Lock/Exp Lock. For low level dueling.
- Add the option to leave Hirelings in town when you adventure or DUEL.
- Lower level Friendly skills can't be cast on you if a higher one is already active (such as Battle Orders or Enchant.)
- Increase all area levels in Act 3, 4 and 5 Hell. - Harder, with more experience gain.
- Increase the super wave size at Baal in hell mode.
Amazon Updates
Amazons Javelin tree is great, it is arranged in a weird order. Passive and Magic needed updates.
- Amazon: Can throw Javelins while walking/running, but slowed movement speed by 25%
- Slow Missile: Remove this skill,
- Add Tumble: Level 12. Give the Amazon the ability to roll out of the way. - Dodge, Avoid, and Evade: Combine these 3 Skills into 1.
- Avoid: Remove this skill, it's part of Dodge now.
- Add Counter Attack: Level 12. Has a chance to recoil when taking damage. - Evade: Remove this skill, it's part of Dodge now.
- Add Natural Reflexes: Level 24. Has a chance to catch projectiles and shoot/throw them back. - Penetrate and Pierce: Combine these 2 Skills into 1.
- Pierce: Remove this skill, it's part of Penetrate now.
- Add Summon Cougar: Level 30. Remove Prerequisites. Summon A Unique Cougar Pet. With a small leap and swipe attack. - Power Strike: Can be used with any weapon type.
- Fend: Rework this skill. Swings in a wide arc in front of the Amazon.
- Poison Javelin and Plague Javelin: Combine these 2 Skills into 1.
- Plague Javelin: Remove this skill, it's part of Poison Javelin now.
- Add Exploding Javelin: Level 24. Throw a Flaming Javelin that explodes when hitting a target.
Assassin Updates
Martial Arts assassin has always been a difficult class to play, needs to be updated!
- Martial Art Charge-up Skills have a visual of how many stacks they have and time left on those stacks.
- Blade Sentinel: Rework this skill to be Bear Trap. Set a trap that snaps on enemies dealing damage and stunning them for a short time.
- Blade Fury: Can be cast while walking/running, but slowed movement speed by 25%
- Blade Shield: Can be cast on ally's. When hit by ranged attacks - Shoots spinning blades back at enemies.
- Mind Blast: Synergizes with Psychic Hammer.
- Venom: Can be cast on ally's.
Barbarian Updates
Barbarians need a little help in the AOE department.
- Barbarians: Can use throwing weapons while walking/running, but slowed movement speed by 40%
- Bash, and Stun: Combine these 2 Skills into 1.
- Stun: Remove this skill, it's part of Bash now.
- Add Cleave: Level 12. Swing your weapon in a wide arc in front of the Barbarian. - Berserk: Now has a cleave effect, that gains synergy's from Cleave.
- Frenzy: Works with throwing weapons.
- Increase Stamina: Also gives + Replenish Life now.
- Leap Attack: Increase the damage by A LOT to low health enemy's.
- Iron Skin: Also gives +1% damage reduction per skill point. (+skill items don't count for this)
- Natural Resistance: Also gives +1 max to all resistance per 4 points. (+skill items don't count for this)
- Grim Ward: Is now a taunt that blows up dealing AOE damage.
Druid Updates
Druid needs some changes in summoning skill tree, and minor tweaks in other 2 skill trees to be an amazing class.
- Arctic Blast: Can be cast while walking/running, but slowed movement speed by 40%
- Cyclone Armor: Can be cast while in Warewolf or Warebear form.
- Hurricane: Can be cast while in Warewolf or Warebear form.
- Raven: Rework this skill. Now summons 1 Raven for a time duration. Raven has a fast attack that does damage, drains mana on hit, and dims vision. Adding points deals more damage and drains more mana on hit.
- Carrion Vine: Remove this skill
- Add Spread Rabies: Level 12. A skill that gives summoned minions rabies, causing them to do additional poison damage. - Solar Creeper: Remove this skill
- Add Spirit Bond: Level 24. A skill that makes summoned minions attacks heal the Druid passively. - Oak Sage: Rework this skill, it now summons an Owl Spirit that keeps that aura, but also pulses with a small heal.
- Heart of the Wolverine: Rework this skill, it now summons a Badger Spirit that keeps the aura, but also has its own melee swipe attack.
- Spirit of the Barbs: Rework this skill, it now summons a Hedgehog Spirit that keeps that aura, but also shoots quills at enemy's.
- Hunger: Remove this skill
- Add Cyclone Swipe: Swing in a wide arc in front of the Warewolf, or Warebear. Synergizes with Elemental skills.
Necromancer Updates
Necromancer struggles to level at a few points. Some minor tweaks can improve them without making them too strong.
- Golem Mastery and Summon Resist: Combine these 2 Skills into 1; Rename to Summon Mastery
- Summon Resist: Rework this skill, it's part of Golem Mastery now.
- Add Raise Skeleton King: Level 24. After Skeletal Mage. Summon 1 max, a bigger, much harder hitting Skeleton, with a cleave attack. - Revive: Move under Summon Mastery.
- Poison Dagger: Rework this skill to be Poison Weapon. It can be used with any weapon.
- Dim Vision: Also lowers enemies attack rating by a huge amount.
- Attract: Remove this skill
- Add Nullify: Level 24. Reduces enemies magic/elemental damage output and increases mana usage.
Paladin Updates
GG, Next.
- Conversion: Remove this skill, it's just not very good.
- Add Scatter Strike: Level 24. Swing your weapon in an wide arc in front of the Paladin. Has a chance to confuse monsters into fighting each other. - Holy Bolt: Deals Damage to all enemies, not just undead.
Sorceress Updates
Sorceress is already a really powerful class, but a few minor updates could make them have more builds options!
- Inferno: Can be cast while walking/running, but slowed movement speed by 40%
- Hydra: Rework this skill. Remove Prerequisites. Can now summon hydras of all elements and has a 50% to be fire, 30% to be Cold, 20% to be Lightning, and Benefits from Fire Bolt, Ice Bolt, and Lightning Bolt as synergies
- Thunder Storm: Can occasionally trigger Chain Lightning or Static Field when it hits.
- Frozen Armor, Shiver Armor, Chilling Armor Combine these 3 Skills into 1.
- Shiver Armor: Remove this skill, it's part of Frozen Armor now.
- Add Ice Wall: Level 12. Create a wall of Ice, Similar to Bone Wall, but made of Ice. - Chilling Armor: Remove this skill, it's part of Frozen Armor now.
- Add Frost Elemental: Level 24. Summon a Familiar of Ice that slows enemies with a Holy Freeze Aura, and occasionally bursts with frost orb.
Shrine Updates
- Stamina Shrine gives a decaying +25% run speed over the duration of the shrine.
- Refilling Shrine also fills Stamina, and removes freeze, poison, and curses.
- Add 'Rift Shrine' in Hell difficulty - Rifts are massive randomly generated areas with very high monster density and level.
Area Updates
Some areas need to be bigger. It gives move options to level or Magic find!
- Add Full Size Tristram in the portal at the Stony Field
- Redo Tristram so that it's a closer representation to Diablo 1 original size.
- Add 'Cathedral' 3 Level Dungeon (This could be a massive 16 level dungeon)
- Add 'Black Cave' 1 Level Dungeon - Increase size of The Pit Level 2 in Tamoe Highland
- Occasionally add a second entrance to the Maggot Lair in The Far Oasis.
- Increase the size of The Ancient Tunnel in The Lost City and add more than one entrance.
Hireling/Mercenary Specific Updates
A lot of things can be done here. This is just a few of my ideas.
- Add new looks for all Hirelings, resembling the armor they currently have equipped.
- Add a Magic Arrow Rogue in Nightmare and Hell Difficulty.
- Change Desert Mercenaries Auras in Hell Difficulty.
- Holy Shock, Cleansing, and Vigor. OR just make completely new auras for the Desert Mercs. - Add 'Fire/Cold/Lightning Mastery' to respective Ironwolves
- Add 3 new Act 5 Hirelings after you defeat the Ancients.
- 1 x 1h Sword/Shield and Whirlwind (Similar to Talic the Defender)
- 2 x 1h Throwing Axes and Double Throw (Similar to Madawc the Guardian)
- 2h Spear and Leap (Similar to Korlic the Protector)
OR Better yet Change the Hirelings completely, here is my idea for that: - - Give them 1 Ability to start, and give them 2 skills to choose from and 1 skill point at 10, 20 and 30. (Can only have 1 equiped at a time)
- Rogue: Start with Inner Sight and can now equip bows, crossbows, and javelins.
- At level 10 choose one: Magic Arrow or Fire Arrow
- At level 20 choose one: Cold Arrow or Poison Javelin
- At level 30 choose one: Immolation Arrow or Plague Javelin - Desert Mercenaries: Start with Jab and have the same equipment options
- At level 10 choose one: Might or Prayer
- At level 20 choose one: Defiance or Thorns
- At level 30 choose one: Blessed Aim or Holy Freeze - Ironwolves: Start with Ice, fire or lightning mastery and have the same equipment options
- At level 10 choose one: Charged Bolt or Inferno
- At level 20 choose one: Fireball or Ice Blast
- At level 30 choose one: Glacial Spike or Lightning - Barbarians Starts with Bash and can use any equipment (Including a bow, why not?)
- At level 10 choose one: Sword Mastery or Axe Mastery
- At level 20 choose one: Increased Speed or Leap
- At level 30 choose one: Double Throw or Whirlwind
NPC Updates
After you Defeat Diablo, more NPCs should appear in all of the towers, that have different/new interactions.
- Natalya 'The Demon Hunter'
- Natalya comes back to Act 3 with a Demon Hunter inspired look - New Monk NPC and New Hirelings: Monk
- Skills: Fists of Thunder*/Dragon Flight
- Equipment: Armor, Helms, and 2h Staff
- Notes: The Monk is very quick and has a higher ability to dodge enemy's attacks.
Fists of Thunder*: This would be the same as the Assassin skill Claws of Thunder, but would not require a claw.
FINISH ACT IV
Finish Act 4! Add 3 new quests, 6 new waypoints, and many new areas!
- New Quest: The Deep Abyss: After Defeating Diablo, a big crack appears in the middle of Diablo's summoning platform allowing you to go deeper into the Chaos Sanctuary....
- New Quest: Prisoners of The Abyss: 'The Warden' has captured a group of warriors. Once you defeat The Warden, you can hire the Warriors from Tyreal. Both Halbu and Jamella are Warriors, so it would be really cool to add a male and female version of this hireling.
- New Quest: *****
Magic Item Updates
Give more options for builds by pushing some stats into charms!
- New Small Charms Suffixes: 3% Cast Rate
Rune Words Updates
Change a few of the current rune words, so more uses!
- Destruction can be made in ALL 4 Socket Weapons.
- Infinity can be made in ALL 4 Socket 2 Handed Weapons.
Crafted Item Updates
New portal creating items, similar to the Secret Cow Level!
- New Item (Very Rare): Wirt's Key
- Wirt's Key + 3 P Skull = A Demon Portal
- A new large city area that has some demons who speak, and some that just want you dead. - New Item (Rare): The Cow Kings Leg
- The Cow King has a chance to drop The Cow Kings Horn
- The Cow Kings Horn + Tomb of Town portal + Key = A portal to The Cow Kings Cathedral
- The Cow Kings Cathedral: A new much larger, more difficult Cow Level. - New Item (Rare): Keystones
- Keystones are a new non stackable item that can drop off Elite enemy's and bosses in Hell Difficulty.
- Keystones can be taken to Natalya and she can open a Rift in Hell Difficulty - only 1 rift can be open per game.
- Rifts are massive randomly generated areas with high monster density and level.
Reusable Quest Items!
- New Item (Rare): Scrap Metal/Horadric Metal - Imbue Again
- The Smith (Act 1) and Hephasto the Armorer (Act 4) have a chance to drop Scrap Metal.
- Put the Scrap Metal and a rare Jewel, Ring, or Amulet in the Horadric Cube to create Horadric Metal.
- After completing Tools of the Trade, you can bring the Horadric Metal to Charsi, and she will imbue another item.
Unique Item Updates
More items with sockets, that have big variables that can match the strength of runewords!
Aidan's Resolve
Hellforge Plate Elite Armor |
Defense: 1268-1590 (varies)(Base Defense: 421-530)
Required Level: 82 Required Strength: 98 Durability: 60 +200% Enhanced Defense +100% Damage To Demons +100% Damage To Undead +30% Faster Hit Recovery 20% Faster Run/Walk 10% To Maximum Fire Resist +10-30 To Strength (varies) Damage Reduced By 20% Requirements -50% Socketed (1-3) (varies) |
Crystal Vail
Coronet Normal Circlet |
Defense: 55-65 (varies)(Base Defense: 30-40)
Required Level: 39 Durability: 30 +25 Defense +10% Faster Hit Recovery +25-45 To Mana (varies) +2 To Light Radius Cannot Be Frozen Cold Resist +10-30% (varies) |
Crusader's Edge
Highland Blade Elite Sword |
*
Required Level: 57 +40% Increased Attack Speed +310-380% Enhanced Damage (varies) +350% Damage To Demons 6-14% Life Stolen Per Hit (varies) 45% Chance of Crushing Blow +1-3 To Sword Mastery (varies) -35% Target Defense |
Elzix Myth
Heater Elite Shield |
*
Required Level: 49 +1-2 To All Skills (varies) +20% Faster Cast Rate 10% Increased Chance of Blocking +110-180% Enhanced Defense (varies) All Resistances +5-25 (varies) Damage Reduced By 5% 15-50% Better Chance of Getting Magic Items (varies) |
Gladiators Force
Hyperion Elite Shield |
*
Required Level: 64 +300 Defense +100-150% Enhanced Damage (varies) +10 To Vitality +30% Faster Hit Recovery 20% Faster Run/Walk Replenish Life +7-14 (varies) Piercing Attack (33) Damage Reduced By 15-25% (varies) Socketed (2) |
Heart Of Gold
Great Haruberk Elite Body Armor |
Defense: 715-821 (varies)(Base Defense: 395-501)
Required Level: 79 Required Strength: 118 Durability: 50 +320 Defense 35% Faster Run/Walk +20% Faster Hit Recovery +50-100 To Life (varies) Replenish Life +10 +3 To Light Radius Damage Reduced By 15-25% (varies) 75% Extra Gold From Monsters 35% Better Chance Of Getting Magic Items Socketed (3) |
Horazon's Legend
Archon Plate Elite Body Armor |
Defense: 495-609 (varies)(Base Defense: 410-524)
Required Level: 84 Required Strength: 103 Durability: 60 +85 Defense 8% Chance To Cast Level 16 Fire Wall When Struck -15-30% To Enemy Fire Resistance (varies) +20% Faster Cast Rate +2 To All Skills +5-10 To Fire Ball (varies) Drain Life -2 77% Better Chance of Getting Magic Items |
Mage Slayer
Mythical Sword Elite Sword |
*
Required Level: 81 6% Chance To Cast Level 14 Decrepify On Attack +240-310% Enhanced Damage (varies) Ignore Target's Defense All Resistances +18 5% To Maximum Lightning Resist +17-31 Magic Absorb (varies) Slows Target By 20% Socketed (1-3) (varies) |
True Touch
Bramble Mitts Elite Gloves |
Defense: 109-137 (varies)(Base Defense: 54-62)
Required Level: 59 Required Strength: 50 Durability: 12 +55-75 Defense (varies) +20% Increased Attack Speed +10-20 To Dexterity (varies) +1 To Guided Arrow +Lightning Resist +25% +Fire Resist +30-50% (varies) |
Wolf's Razor
Small Crescent Elite Axe |
*
Required Level: 63 +40% Increased Attack Speed Damage +190-290 (varies) 10% Chance of Crushing Blow 50% Chance of Open Wounds Socketed (1-3) (varies) |
New Runeword Ideas
Add new runewords with unused bases! Making different white items valuable!
Alkors Essence
[Level 53] |
2 Socket Wand/Orb
|
Gul + Dol
|
+1-2 To All Skills (varies)
25-35% Faster Cast Rate (varies) 20% Bonus To Attack Rating +5 To All Attributes +20 To Life All Resistances +24 Regenerate Mana 30% -4 To Light Radius Hit Causes Monster To Flee 25% Level 1 Energy Shield (5 Charges) |
Backdraft
[Level 61] |
3 Socket Weapons
|
Ral + Shael + Sur
|
20% Chance To Cast Level 14 Fissure On Attack
2% Chance To Cast Level 41 Meteor On Attack +160-240% Enhanced Damage (varies) 40% Increased Attack Speed 33% Chance of Open Wounds Adds 236-480 Fire Damage Hit Blinds Target +10-20% To Fire Skill Damage (varies) +Fire Resist 45% |
Blizzard
[Level 67] |
4 Socket Body Armor
|
Thul + Cham + Ist + Lum
|
6% Chance To Cast Level 18 Cyclone Armor When Struck
-20% Enemy Cold Resistance +420 Defense +10 To Energy +Cold Resist +30% +3-6 to Twister (varies) +3-6 to Tornado (varies) +5 to Hurricane 50% Better Chance of Getting Magic Items Cannot Be Frozen |
Callous
[Level 59] |
3 Socket Melee Weapon
|
Lo + Ko + Um
|
+310-360 Damage (varies)
+333 Defense 33% Increased Attack Speed 25% Chance of Open Wounds +20% Deadly Strike +15-20 Dexterity (varies) Repairs 1 Durability in 8 Seconds |
Knowledge
[Level 51] |
3 Socket Helms
|
Vex + Ist + Um
|
+1-2 To All Skills (varies)
+99 To Defense All Resistances +15 +5% To Maximum Fire Resist +7-14 To Mana After Each Kill (varies) 50% Better Chance of Getting Magic Items Damage Reduced By 5% Level 1 Teleport (99 Charges) |
Metaphor
[Level 67] |
2 Socket Shields
|
Cham + Gul
|
+20% Faster Hit Recovery
+160% Enhanced Defense -10-20% To Enemy Lightning Resistance (varies) -10-20% To Enemy Poison Resistance (varies) +5% To Maximum Poison Resist +6-11 To Mana After Each Kill (varies) 9% Chance To Cast Level 21 Enchant When Struck Cannot Be Frozen |
Overlord
[Level 69] |
3 Socket Helms
|
Jah + Zod + Ber
|
6% Chance To Cast Level 13-18 Life Tap When Struck (varies)
+35% Faster Hit Recovery 15-25% Deadly Strike (varies) 35% Chance Of Crushing Blow Increase Maximum Life 5% Damage Reduced By 8% Indestructible |
Plague
[Level 65] |
3 Socket Melee Weapons
|
Um + Jah + Mal
|
8% Chance To Cast Level 12 Poison Nova On Attack
Prevent Monster Heal Ignore Target's Defense Slain Monsters Rest In Peace 25% Chance of Open Wounds +451 Poison Damage Over 11 Seconds +10-20% To Poison Skill Damage (varies) 3-6% Life Stolen Per Hit (varies) Level 21 Poison Creeper (9 Charges) |
Precision
[Level 41] |
4 Socket Weapon
|
Ort + Fal + Amn + Shael
|
5% Chance To Cast Level 6 Static Field On Attack
Level 7-11 Blessed Aim Aura When Equipped (varies) 30-40% Increased Attack Speed (varies) +330-360% Enhanced Damage (varies) Adds 1-250 Lightning Damage 7% Life Stolen Per Hit +20 To Strength +3 To Light Radius |
Summoners Wish
[Level 55] |
3 Socket Staff/Spear
|
Fal + Vex + Lum
|
+3 To All Skills
+40% Faster Cast Rate +8 to Summon Dire Wolf +2-7 to Summon Grizzly (varies) +2-7 To Clay Golem (varies) +10 To Energy +10 To Strength 7% Mana Stolen Per Hit Level 18 Thunder Storm (12 Charges) |
Verdict
[Level 63] |
6 Socket Weapon
|
Amn + Vex + Eld + Hel + Gul + Ber
|
5% Chance To Cast Level 9 Amplify Damage On Striking
+5-495% Enhanced Maximum Damage (Based On Character Level) +1-99 Strength (Based On Character Level) 20-40% Chance of Crushing Blow (varies) 20% Bonus To Attack Rating +200% Damage To Undead +50 Attack Rating Against Undead 7-14% Life Stolen Per Hit (varies) 7% Mana Stolen Per Hit Requirements -20% 10% Reanimate As: Returned |
Vortex
[Level 39] |
5 Socket Missile Weapons
|
Sol + Ort + Nef + Ko + Shael
|
6% Chance To Cast Level 10 Lower Resist On Striking
25% Chance To Cast Level 22 Chain Lightning On Striking +30-40% Increased Attack Speed (varies) +1-99 To Maximum Damage (Based On Character Level) +9 To Minimum Damage Adds 50-200 Magic Damage Fires Explosive Bolts [Level 10] +12 To Dexterity Knockback |
Wisdom
[Level 43] |
2 Socket Helm
|
Lem + Lum
|
+1 To All Skills
+20-30% Faster Cast Rate (varies) +55 Defense +55 To Life +10 To Energy +Fire Resist 20% 75% Extra Gold From Monsters Level 9 Lower Resist (77 Charges) |
color codes :)
/ unique: c7b377 / set: 00ff00 / rare: ffff64 / magic: 6e6eff / socketed: 696969 / crafted: ffa800 /
/ unique: c7b377 / set: 00ff00 / rare: ffff64 / magic: 6e6eff / socketed: 696969 / crafted: ffa800 /